Magic. The very word itself conjures so many different ideas, images and symbols. The story of magical beliefs is as old as the history of humanity itself, and it is this vast tapestry Chris Gosden explores in his excellent book, The History of Magic – From Alchemy to Witchcraft, from the Ice Age to the Present. The scope of the book is remarkable; we journey from the Ice Age, through the earliest civilisations in Egypt, Mesopotamia and China, across the Eurasian Steppe to explore shamanism, the magics of the Americas, Africa and Australia, and the development of magic in Europe, all to the modern day. It could be easy to get lost in such an enormous canvas and there is much for the reader to absorb, but I never found the book less than highly readable. The inclusion of tables outlining the chronology of the periods being discussed adds valuable and helpful context, especially when the historical timescales are often lengthy. Through an anthropological and archaeological study of magic, Gosden argues passionately (and persuasively) for a change of mindset, rejecting the long-embedded views of magic (especially in Western perspectives) as primitive and backward. Drawing on practices and beliefs from throughout human history, Gosden asserts magic encourages a holistic, connected view of humanity, linking us to our planet through moral and practical relationships. As is outlined in the book, human understanding of the mechanics of the world and the universe is often considered to be divided into three key areas of thought, starting with magic, before moving through religion to reach science, an evolution in thought. Gosden argues instead the three strands of thought form a ‘triple-helix’ and have always been interconnected and inter-reliant.
Every chapter of The History of Magic brings fresh discoveries and intriguing characters from the past (from kings, shamans, witches and many more), and underlines how magic has and remains part of the human experience I found The History of Magic a thought-provoking and spellbinding read. Written with the greatest of respect for magical practices and beliefs, it is a book of deep scholarship and of relevance to our times, and one I am sure I will return to for pleasure and inspiration. If you’re interested in the history of magic, I would also strongly recommend The Book of English Magic by Philip Carr-Gomm & Richard Heygate, a gripping and fascinating work.
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In the summer of 1962, with his mother recuperating from an illness, young Luke Kirby is sent to stay with his Uncle Elias, (who Luke has never met) in a village called Lunstead. Elias soon reveals himself to be a magician, and he is keen to pass his skills onto his nephew. But as Luke begins his magical apprenticeship, a deadly horror reveals itself… Written by Alan McKenzie, and illustrated by John Ridgway and Steve Parkhouse, Summer Magic: The Complete Journal of Luke Kirby is a collection of tales (originally printed in 2000AD), which coalesce into an overall story arc. The stories are varied, for example: The Night Walker, where Luke must confront a vampire; Sympathy for the Devil, where Luke travels to hell (an unnervingly original version of the underworld) in search of his father; and (possibly my favourite in the book) The Old Straight Track, which delves deep into British mythology and folklore, becoming a memorable folk horror tale infused with paganism, during which Luke—guided by the mysterious alchemist called Zeke— travels through a landscape marked by ley lines, stone circles and long barrows. For me, there are echoes of the work of Alan Garner with the close connection between the landscape and the characters. Summer Magic is a compelling collection, with stories that in places pack a disturbing punch. Throughout the book, the beauty and mystery of the English countryside is beautifully evoked through the writing and the stunning artwork. And beneath that beauty, and within the sleepy streets of the villages and little towns, true horrors lurk… Through all the stories run themes of death, family and horror, and as Luke develops his magical and alchemical skills, he learns that all actions, however well-intentioned, have consequences. Within Summer Magic, there is more than a little sense of the challenging, hard-edged fare of 1970s British cinema and TV (this is definitely a story for the Scarred for Life generation). Summer Magic: The Complete Journal of Luke Kirby is a great collection—a coming-of-age tale but with a 2000AD edge, an excellent example of the dazzling range of creativity that has poured from the comic’s pages over the decades. If you’re read and reread all of the Harry Potter books, or just finished binge-watching series 4 of Stranger Things, you will find much to enjoy in this dose of Summer Magic. If you want to find out more about Summer Magic: The Complete Journal of Luke Kirby, I'd recommend this excellent short introductory video made by 2000AD: Britain has brought back the death penalty, and Adam Cadman, convicted of murder, finds himself the first person to be hanged since 1964. But as the noose tightens around his neck, Cadman is transported to the Mazeworld, a world in another dimension, and there this reluctant hero begins his adventure. For in this world of strange creatures and mighty warriors, Cadman is believed to be the Hooded One, a hero of old who can lead the oppressed masses in rebellion against the Mazeworld’s cruel masters… It’s been a long time since I last dipped into the wild and weird world of 2000AD; although not a regular reader of the comic as a young person, characters such as Nemesis the Warlock left an indelible memory. I decided to start my journey through 2000AD classics with Mazeworld, and I was not disappointed. Written by Alan Grant and illustrated by Arthur Ranson, Mazeworld is truly a work of epic fantasy, bold and imaginative. There is action aplenty, all expertly paced and beautifully illustrated – the artwork of Arthur Ranson is always stunning and at times simply breathtaking. Some of the panels could be frames from epic movies, full of energy and excitement. It is a powerful story too, thematically dense, and rich in mythological and folkloric imagery such as the Green Man. The world building is staggering - the architecture of this other dimension, inspired by the Aztec and ancient Egyptian cultures, looms over the panels, almost making the Mazeworld a character in its own right, with visual treats such as the enormous ziggurats, the many carved monuments to old gods who look on in silent judgement, and the twisted alleyways and dungeons. The gritty rundown realism of the Mazeworld plays effectively alongside the broader fantasy elements such as maze monsters and flying lizards – this serves to make the world of the story all the more convincing and immersive. Cadman is certainly far from the traditional hero – upon his first ‘arrival’ in the Mazeworld he is a coward, concerned only with his own welfare and interests; but gradually, through many trials and failures, he begins to develop into the hero the suffering folk of the Mazeworld so desperately crave. Mazeworld offers an unsettling vision of evil - the enemies Cadman face in this other dimension are truly horrific, from the scheming Lord Raven, to the spine-chilling Dark Man with his deadly third eye, and the final demonic foe… Atmospheric and immersive, Mazeworld is a treat for any lover of fantasy fiction and tales of the uncanny. I was so engrossed in the unfolding plot, I am sure there are many subtleties I missed, so I look forward to discovering them when I re-read the book and once more become lost in the Mazeworld. If you want find out more about Mazeworld, I'd recommend an excellent short introductory video made by 2000AD:
All authors draw on a wide range of inspirations when creating their stories, such as real-life experiences, places they have visited, concerns about the world and society, books they have read. For me, visual art has always inspired and influenced my writing. I cannot claim to be an expert in art history, and as much as I enjoy sketching my artistic skills are limited at best, but I find it an endlessly absorbing subject and a way of finding different perspectives on the world. By offering us a safe space to consider and explore feelings and fears we otherwise feel uncomfortable in confronting, art can help us all feel a little less alone in this world.
In this blog series, I am going to focus on four artists who have been particularly important to me and my creative work: Ian Miller, Elisabeth Frink, Paul Nash and Alfred Wallis. In this post, I am going to discuss the work of Paul Nash. Sometimes your appreciation of an artist develops over time – you slowly connect to their style, craft and symbolism. Other artists are like love at first sight: the first glimpse of a painting or sculpture creates an instant connection, an instant meaning. For me, Paul Nash is definitely in the latter category. Whether it’s the raw power of his First World War art, the melancholy of his Dymchurch paintings or the mythical energy of his abstract work inspired by the Avebury Stone Circle, I find his work endlessly fascinating, his symbols resonant and meaningful. I even named my small publishing company after Nash’s series of Monster Field photographs.
One of the most influential British artists of the twentieth century, Paul Nash demonstrated an intense relationship with landscape, never just recording the topography, not just recording what his eyes saw; instead he added deeply personal levels of symbolic meaning, giving the landscapes he portrayed an animated, vital presence.
Born in 1889, Nash’s early work was influenced by the Pre-Raphaelites and William Blake, and produced drawings and paintings of dream-like landscapes, often peopled with mysterious figures. In particular, Nash filled his trees with life, almost giving them personalities of their own: "O Dreaming trees,
As with millions across the world, Nash’s life changed with the outbreak of the First World War. He enlisted in the Artists’ Rifles in September 1914 and was stationed in England until deployed to the Ypres Salient in March 1917. This spell on the Western Front proved short-lived, as Nash suffered a non-combat injury and was invalided home. He returned to Belgium in October 1917 as an official war artist, depicting the shattered landscape.
Not only did war change Nash’s life, it also transformed his art. Perhaps the most famous painting of Nash in this period is We Are Making A New World. This is a painting I had seen reproduced many times but I saw the original for the first time in an exhibition at the Imperial War Museum in London. Few paintings have had such an impact on me – the ravaged, brutalised landscape reflected not only the violence of war but Nash’s own emotional experience of the conflict. Sometimes I see this as a hopeful painting; other times I feel it is filled with despair. Look at the pallid sun peeking through the blood-red tide of clouds – is it striving to bring light and hope to the shattered world below, or is it too frightened to peer at the horror Mankind has inflicted?
After the war, Nash moved to Dymchurch in Kent, where he made a series of stark paintings of the sea and coastal defences. Nash, who had nearly drowned as a child, portrays the sea as menacing and cold – the harsh angles and blade-like waves are as threatening and desolate as No-Man’s Land, the grim memories of war spilling over Nash’s work even in peacetime. To me, the paintings evoke a sense of emptiness, of loss and depression.
The Dymchurch paintings show again Nash’s connection to landscape, and it is this connection that has most influenced me as a writer. For example, when writing my novel This Sacred Isle, Nash’s symbolic landscapes remained at the forefront of my thinking. I wanted to present the landscape of that story as liminal and to show traces of the history it had witnessed, where there exist forces and influences beyond what is normally visible. To quote Nash:
"The landscapes I have in mind are not part of the unseen world in a psychic sense, nor are they part of the Unconscious. They belong to the world that lies, visibly, about us. They are unseen merely because they are not perceived."
Paul Nash had a powerful emotional attachment to places such as Avebury, which he said possessed a quality he called the genius loci.
This sense of places having its own 'character' or 'spirit' was something I tried to create within This Sacred Isle, for example, in the scene Morcar meets the Stag Lord, a scene that plays out in a dreamlike, symbol-laden landscape. A quote from Paul Nash captures the feeling I was trying to achieve: "The divisions we may hold between night and day - waking world and that of dream, reality and the other thing, do not hold. They are penetrable, they are porous, translucent, transparent; in a word they are not there."
Nash’s connection with Avebury inspired me to visit the stone circle, and once there I could understand why it held such a fascination for the artist – combined with the surrounding landscape, encompassing sites such as Silbury Hill and West Kennet, it forms such an evocative place, steeped in history and myth. Avebury is an important location in my next novel, Second Sun, and this is in no small part due to the influence of Paul Nash – for me, and I’m sure many other people, his work will remain an ongoing inspiration.
Part 1 - Ian Miller
Part 2 - Alfred Wallis Part 3 - Elisabeth Frink If you’re interested in my writing, you can get the ebook version of my first novel - The Map of the Known World – for FREE. Please see the following Kindle preview:
All authors draw on a wide range of inspirations when creating their stories, such as real-life experiences, places they have visited, concerns about the world and society, books they have read. For me, visual art has always inspired and influenced my writing. I cannot claim to be an expert in art history, and as much as I enjoy sketching my artistic skills are limited at best, but I find it an endlessly absorbing subject and a way of finding different perspectives on the world. By offering us a safe space to consider and explore feelings and fears we otherwise feel uncomfortable in confronting, art can help us all feel a little less alone in this world.
In this blog series, I am going to focus on four artists who have been particularly important to me and my creative work: Ian Miller, Elisabeth Frink, Paul Nash and Alfred Wallis. In this post, I am going to discuss the work of sculptor Elisabeth Frink. I first encountered the work of Dame Elisabeth Frink (1930-1993) in Bury St Edmunds in my home county of Suffolk. In the grounds of St Edmundsbury Cathedral stands a bronze statue of Edmund, a ninth century king of East Anglia.
After being defeated in battle by the Great Viking army, tradition says Edmund refused his enemies’ demand to renounce Christ and so was beaten, shot through with arrows and beheaded. Legend tells the Vikings threw Edmund’s severed head into the forest, but it was retrieved by those loyal to the king when they followed the cries of a mysterious wolf.
Frink’s statue shows King Edmund as a young man, a cross clasped in his hand. This is not a caricature of a warrior or a king – there is pride in Edmund’s face but a sense of vulnerability, his slender body is fragile. Frink’s Edmund is a king, a saint, a martyr, but still a human being. This combination of history, myth and human frailty seems to be present throughout much of Frink’s art. Born in Suffolk, Elisabeth Frink studied at the Guildford School of Art and was part of a post-war group of British sculptors, known as the Geometry of Fear School. Frink’s sculptures often depict men, birds, dogs and horses. My favourite work by Frink is Bird (1952). A few years ago I was lucky enough to visit the Tate St Ives, and of all the wonderful paintings and sculptures in the gallery, Bird stopped me in my tracks – with its alert, menacing stance and fierce beak, it seem to be an archetype of the hard tooth and claw of nature. Bird seems to channel a sense of ancient elemental forces, almost like a deity, a ferocious god demanding propitiation.
When writing my current novel, Second Sun, I was very taken by Frink’s goggle head sculptures; shaped by Frink’s interest in themes of masculine aggression, their sense of faceless authority very much shaped the look of the Shades, the cold, impersonal police force of my story. The goggle head sculptures avoid eye contact, concealed behind polished headgear – they are dehumanised and offer a threat that cannot be reasoned with.
I’m still learning more about Elisabeth Frink’s art, and I’m sure her work will remain enigmatic, unsettling and continually inspiring.
Part 1 - Ian Miller Part 2 - Alfred Wallis Part 4 - Paul Nash
If you’re interested in my writing, you can get the ebook version of my first novel - The Map of the Known World – for FREE. Please see the following Kindle preview:
All authors draw on a wide range of inspirations when creating their stories, such as real-life experiences, places they have visited, concerns about the world and society, books they have read. For me, visual art has always inspired and influenced my writing. I cannot claim to be an expert in art history, and as much as I enjoy sketching my artistic skills are limited at best, but I find it an endlessly absorbing subject and a way of finding different perspectives on the world. By offering us a safe space to consider and explore feelings and fears we otherwise feel uncomfortable in confronting, art can help us all feel a little less alone in this world.
In this blog series, I am going to focus on four artists who have been particularly important to me and my creative work: Ian Miller, Elisabeth Frink, Paul Nash and Alfred Wallis. In this post, I am going to discuss the work of painter Alfred Wallis. One of the most inspiring and original British artists of the 20th century, Alfred Wallis (1855 - 1942) produced deeply personal art, painting images of ships, boats, Cornish villages and a constantly changing sea. With no formal art training, Wallis took up painting after his wife’s death – with little spare money, he mostly painted on found pieces of cardboard. A former fisherman and marine supplies merchant in Cornwall, Wallis painted from memory, drawing on his sea-faring experiences, capturing a disappearing way of life: “What I do mostly is
His limited palette and distorted perspective give his work a distinctive look. Wallis played with size and scale of objects in his paintings, and although the paint is roughly applied, he often achieved high levels of detail. His untrained, naïve style influenced artists such as Ben Nicholson and Christopher Wood, and while he made little money from his works and died in the Madron poorhouse, his paintings helped pave the way to St Ives becoming an important centre in the development of modern art.
Art is absolutely central to Second Sun, the SF book I am currently writing, especially the concept of ‘Outsider’ or ‘Naive’ Art. I find drama in Wallis’s work; his instinctive compositions give his paintings true vitality. His paintings are direct and active – you can almost taste the briny air, hear the waves booming. Wallis had an emotional, almost mystical connection with the sea, ships and the Cornish coast.
I love the sense of an artist expressing a deeply personal, unorthodox view of the world. The work of Alfred Wallis, and discovering more about his life, unlocked for me the character of ‘The Captain’ in Second Sun, who although is definitely not meant to represent Wallis himself, does share many of the same motivations and obsessions. It is important not to romanticise Alfred Wallis – despite the high regard with which he is now held as an artist he struggled with poverty and, it would appear, mental health difficulties – but he brought something profound and original into the world. I like to think that when he was painting, Wallis was soothed in body and mind as he drew on his memories to sail once more on those broiling seas, and capture the essence of a world otherwise lost. And I like to think of how the paintings created by a quiet, solitary man from a little Cornish fishing town reached out and influenced countless others across the art world and beyond.
If you’re interested in my writing, you can get the ebook version of my first novel - The Map of the Known World – for FREE. Please see the following Kindle preview:
All authors draw upon a wide range of inspirations when creating their stories, such as real-life experiences, places they have visited, concerns about the world and society, books they have read. For me, visual art has always inspired and influenced my writing. I cannot claim to be an expert in art history, and as much as I enjoy sketching, my artistic skills are limited at best, but I find it an endlessly absorbing subject and a way of finding different perspectives on the world. By offering us a safe space to consider and explore feelings and fears we otherwise feel uncomfortable in confronting, art can help us all feel a little less alone in this world.
In this blog series, I am going to focus on four artists who have been particularly important to me and my creative work: Ian Miller, Elisabeth Frink, Paul Nash and Alfred Wallis. In this post, I am going to discuss the work of British fantasy artist Ian Miller. Since childhood I have loved the books of J.R.R. Tolkien, and my first encounter with the artwork of Ian Miller was in the book A Tolkien Bestiary; many beautiful and atmospheric images filled the pages of this book, but for me Miller’s illustrations stood out.
Whenever we read a novel we have our internal interpretations of the story, the setting and the characters, and I found in Miller’s images the darkness and intensity I’d always enjoyed in Tolkien’s books. For example, his portrayal of Helm’s Deep conveyed the terrifying scale of the battle, especially the monstrous, remorseless power of Saruman’s army – the whole image is so alive, I felt as though I could hear the battle, the clashing of steel, the drums, the screams. As with all Miller’s work, it boasts incredible detail, bursting with energy, two of the malevolent characters almost staring at, challenging, the viewer. When writing my epic fantasy Tree of Life trilogy, I wrote several battle scenes and I always keep this image of Helm’s Deep in my mind when doing so.
Born in 1946 and educated at St Martin’s School of Art, Ian Miller became one of Britain’s foremost fantasy illustrators. Known for his distinctive Gothic style, Miller’s work is immediately recognisable, and although profoundly original, I detect hints of Hieronymus Bosch, Pieter Bruegel the Elder and Albrecht Dürer in his work. Miller has worked on many book covers, including editions of H.P. Lovecraft’s stories and the Fighting Fantasy gamebooks. He contributed to Ralph Bakshi’s animated films, most notably the memorable post-apocalyptic science fantasy Wizards, where his macabre, richly detailed backgrounds added real atmosphere and a sense of depth.
Miller also produced memorable illustrations inspired by Mervyn Peake’s classic series of Gormenghast books. Central to the story is the monstrous edifice of Gormenghast itself, whose ancient towers and mighty walls provide the ideal setting for the ritual-ridden people living there. Many of the characters inhabit the dank, damp corridors and rooms like ghosts, and the castle seems to be rotting and sinking. Through his dark, almost surreal style, Miller captures the slow decay of Gormenghast, hinting at the rising madness of the society within.
Miller once said:
“Rust, falling facades, tottering buttresses, and an overriding sense of impermanence, these are the things which fascinate me the most.” These objects of fascination coalesce in Miller’s Gormenghast illustrations, creating frightening but compelling visions that truly complement Peake’s Gothic masterpiece. The bold, often grotesque and nightmarish visions of Ian Miller lurk always somewhere in my imagination; whenever I write scenes set in forests full of gnarled trees or in crumbling buildings and edifices, I know they are in part inspired by Miller’s work. If you are interested in finding out more about Ian Miller, there is a collection of his artwork in the book ‘The Art of Ian Miller’, which showcases the sheer scale and depth of his creativity.
If you’re interested in my writing, you can get the ebook version of my first novel - The Map of the Known World – for FREE. Please see the following Kindle preview:
All authors draw on a wide range of inspirations for their stories – they use real-life experiences, their concerns about their world, books they have read. For me, and I suspect many other writers too, visual art is hugely important for inspiring and shaping my novels. In the early stages of planning and writing a new novel, I always try to visit art galleries, and as well as being enjoyable experiences, I always come out fizzing with ideas – paintings and sculptures suggest to me scenes, characters and ideas. I am fortunate to live relatively close to London and Cambridge, and so have access to the incredible art galleries there, many of which are free to enter! I believe art allows us to see the world from different perspectives, to challenge our assumptions and beliefs. Art can make us all feel a little less alone in this world – it can provide a safe space for us to consider and explore feelings and fears we might otherwise feel uncomfortable in confronting. Although I could never claim to come close to matching the insights and skill of the artists who are important to me, I hope their work can unlock new dimensions in my own work. I also try to remember that the masterpieces hanging on the gallery wall are the product of years of dedication, of learning, of mistakes and experiments – they did not come easily to the artist, their high level of achievement had to be earned. And when I am battling through the writing and editing of a book, I find that an encouraging thought! I see each book I write as an opportunity to learn new things, especially about art. I am certainly not an expert in art or art history, but I find it an endlessly absorbing subject, as there are always new artists and works to discover. When writing The Tree of Life trilogy, a number of artists were important to me in developing the landscapes and inhabitants of my invented fantasy world, for example the nightmarish creations of Hieronymus Bosch, the dark visions of Francisco Goya and the mysterious paintings of Arnold Bocklin (whose The Island of the Dead painting was a key image for The Last Days, the final book in the trilogy). I also found great inspiration in Assyrian sculpture, and enjoyed many happy visits to the Assyrian palace relief rooms in the British Museum, absorbing this intricate, undeniably powerful work. I hoped that, in some small way, absorbing the work of such artists not only broadened my own knowledge, but provided extra depth to my writing, and made my fictional worlds a little more convincing. When I wrote This Sacred Isle, I continued this fascination with art and there were several specific paintings that heavily influenced imagery within the book, for example Three Studies for Figures at the Base of a Crucifixion by Francis Bacon, Apollo and Python by JMW Turner, An Experiment on a Bird in the Air Pump by Joseph Wright of Derby, Mammon by George Frederic Watts and The Ghost of a Flea by William Blake. But for This Sacred Isle, two artists were particularly important to the book’s development and symbolism, although both are painters from a far more modern era than the novel depicts. In the work of symbolist painter Odilon Redon, I discovered enigmatic images that chimed with the dreamlike atmosphere I was searching for in certain scenes of the book. And I never failed to be inspired by the paintings of Paul Nash, possibly my favourite painter. It was crucial to me to establish the landscape of This Sacred Isle as a character in its own right, and to hint at traces of history it had witnessed and sustained. Paul Nash had an intense and deeply personal relationship with certain landscapes such as the Wittenham Clumps and Avebury, landscapes he claimed possessed a quality he named the genius loci. I have written before about the influence of Paul Nash on my work (see my earlier blog post), and I am sure this influence will endure through all my future stories. Art is certainly central to Second Sun, the SF book I am currently writing, in particular the concept of ‘Outsider’ or ‘Naive’ Art. I am fascinated by art produced by untutored artists working outside of the normal conventions of the art world. For example, the primitive quality of Alfred Wallis’s paintings has inspired one of the key characters in the novel, ‘The Captain’, who produces art not to sell, not to achieve fame, but to preserve memories of things now lost. I loved the sense of an artist expressing a profound, unorthodox view of the world, totally at odds with the norms of society. I was fortunate enough to view a small display of Wallis’s paintings at the Fitzwilliam Museum in Cambridge, and seeing them close up demonstrated the raw power of his approach to scale and perspective, and the muted colours seemed to heighten their drama. The work of Alfred Wallis, and discovering more about his life, unlocked for me the character of ‘The Captain’, who although is absolutely not Wallis, does share some of the same motivations and obsessions. Away from ‘Outsider art’, a number of other painters and sculptures continue to influence the imagery and atmosphere of the novel. The paintings of Australian artist Jeffrey Smart also resonated strongly with me as I began to plan Second Sun. I have kept his empty, somehow dislocated urban landscapes very much in mind when creating the setting of my novel. The narrative paintings of Paula Rego (definitely one of my favourite artists) also fascinate me, both for the challenging, often violent themes she explores and for the way she weaves fairy tales and legends in her paintings as powerful symbols, something I am attempting to do (though with much less skill than Rego, I’m sure!) with Second Sun. And finally, the sculpture is a vital influence for this book: for example, the enigmatic figures produced by Antony Gormley (especially installations such as Event Horizon), and the smooth, rounded forms of Barbara Hepworth’s sculptures, will in different ways shape elements of the story. I hope this post gives a sense of the importance of art to me as a person and specifically as a writer. I look forward to discovering new artists, exploring their unique perspectives and letting their work encourage me to push myself further with my writing.
Who are the artists who influence your life and work? Leave a comment and join the conversation. |
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